Server profile
Local PVE | Closed test
Offline, with 0 of 4 players on; ranked #15,308 of every public Rust server, the top 70%. It last wiped 10d ago.
Offline 5.18.144.106:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo132/2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo249/2000
- Chrayntopia ♡ ︎PvE | RP | PvP46/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能89/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl27/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1055/100
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Local PVE | Closed test wipe?
The record of Local PVE | Closed test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 days 4 hours have passed since its current world was created.
Server details
What Rust version is live on Local PVE | Closed test?
Running on Windows, Local PVE | Closed test is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has Local PVE | Closed test stayed online, and is it up now?
The last sighting of Local PVE | Closed test was 10 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 19 October 2026.
In which location does Local PVE | Closed test sit?
There is no region published for Local PVE | Closed test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 5.18.144.106:28015.
Tags
Which meanings sit behind the tags on Local PVE | Closed test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Local PVE | Closed test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local PVE | Closed test appear?
Local PVE | Closed test appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of Local PVE | Closed test look like?
Local PVE | Closed test is offline at the moment; the last sighting was 10 days 3 hours ago.
Where does Local PVE | Closed test sit in the rankings?
Player hours over seven days put Local PVE | Closed test at #15,308, within the top 70% of the ranked field.
Rules and settings
How is Local PVE | Closed test configured, and what rules apply?
No gather rate appears in the name of Local PVE | Closed test. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Local PVE | Closed test?
The map on Local PVE | Closed test is procedural and the game generates it.
How to join
How do you connect to Local PVE | Closed test?
To connect, start Rust and enter client.connect 5.18.144.106:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.