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Rust Insights

Server profile

Carbon Test (CarbonServer1)

Offline, with 0 of 10 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 8d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,348ranktop 69%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC8d ago 1 – running 0
Thu 15 Oct, 09:04 UTC13d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC22d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC25d ago 1 held half 2.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average102/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average128/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average98/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average30/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Carbon Test (CarbonServer1), what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

On what schedule does Carbon Test (CarbonServer1) wipe?

There is no next wipe to predict: Carbon Test (CarbonServer1) wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 8 days 4 hours have passed since its current world was created.

Server

Which Rust version is Carbon Test (CarbonServer1) on?

Rust network protocol 2634 and build 167781 on Windows is what Carbon Test (CarbonServer1) runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Carbon Test (CarbonServer1) stayed online, and is it up now?

The last sighting of Carbon Test (CarbonServer1) was 6 days 14 hours ago, and it is offline at present. The last 7 full days gave 4 of 168 hours up, or 2% of the time. On 2 October 2026 is when Rust Insights first saw it.

What location is listed for Carbon Test (CarbonServer1)?

No region is published by Carbon Test (CarbonServer1). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 5.178.138.150:28015 is where it answers.

Tags

What is meant by each tag on Carbon Test (CarbonServer1)?

These tags come from Carbon Test (CarbonServer1) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Carbon Test (CarbonServer1)?

The Rust Insights lists that carry Carbon Test (CarbonServer1) are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Carbon Test (CarbonServer1) right now, and how does that number move?

The last time Carbon Test (CarbonServer1) was seen online was 6 days 14 hours ago, and it is offline now. Across the past week the mean was 0 players.

How does Carbon Test (CarbonServer1) compare with other Rust servers in the ranking?

Player hours over seven days put Carbon Test (CarbonServer1) at #15,348, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on Carbon Test (CarbonServer1)?

No gather rate appears in the name of Carbon Test (CarbonServer1). The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

Connecting

How do you connect to Carbon Test (CarbonServer1)?

Open the console with F1 in Rust and enter client.connect 5.178.138.150:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.