Server profile
Apollo Local Dev
Offline, with 0 of 20 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 6d ago.
Offline 5.175.164.193:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Apollo Local Dev wipe, and on which day?
Its rhythm cannot be read yet: Apollo Local Dev has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 6 days 15 hours have passed since its current world was created.
Server
On what version does Apollo Local Dev currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Apollo Local Dev. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Apollo Local Dev, and is it up at the moment?
The last sighting of Apollo Local Dev was 6 days 15 hours ago, and it is offline at present. The last 6 full days gave 0 of 144 hours up, or 0% of the time. Rust Insights first logged this server on 22 October 2026.
In which location does Apollo Local Dev sit?
A region is not published by Apollo Local Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 5.175.164.193:28015.
Tags
Which meanings sit behind the tags on Apollo Local Dev?
When the game's server browser reads Apollo Local Dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Apollo Local Dev?
Apollo Local Dev appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Apollo Local Dev right now?
Apollo Local Dev was last seen 6 days 15 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
Where does Apollo Local Dev sit in the rankings?
On player hours for the last seven days, Apollo Local Dev sits at #15,338, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for Apollo Local Dev?
No gather rate appears in the name of Apollo Local Dev. The group cap stands at 32 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Apollo Local Dev?
Apollo Local Dev runs a procedural map of size 1,000 with seed 12345, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join Apollo Local Dev?
Open the console with F1 in Rust and enter client.connect 5.175.164.193:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.