Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #14,675 of every public Rust server, the top 66%. It last wiped 24d ago.
Offline 5.139.39.184:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:30 UTC24d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TroubleChute wipe, and how often?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 5 hours ago.
Server
What Rust version is live on TroubleChute?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. Joining needs your game on the same protocol, which Steam updates for you.
Has TroubleChute stayed online, and is it up now?
Offline at the moment, TroubleChute was last seen 2 days 19 hours ago. The last 2 full days gave 0 of 48 hours up, or 0% of the time. Rust Insights first logged this server on 26 October 2026.
Where does TroubleChute run from?
There is no region published for TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 5.139.39.184:28015 is where it answers.
Lists and tags
What is meant by each tag on TroubleChute?
When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TroubleChute turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TroubleChute look like?
TroubleChute is offline at the moment; the last sighting was 2 days 19 hours ago. A weekly average of 0 players goes with a peak of 1.
How does TroubleChute compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TroubleChute at #14,675, among the top 66% of all ranked servers.
Rules and settings
How is TroubleChute configured, and what rules apply?
Nothing about gather rate is given in the name of TroubleChute. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
How to join
How do you connect to TroubleChute?
To connect, start Rust and enter client.connect 5.139.39.184:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.