Server profile
Local Test Server
Offline, with 1 of 10 players on; ranked #14,546 of every public Rust server, the top 61%. It last wiped 34d ago.
Offline 5.10.40.212:28015 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local Test Server wipe?
The record of Local Test Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 34 days 4 hours have passed since its current world was created.
About the server
On what version does Local Test Server currently run?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local Test Server, and is it online?
Offline at the moment, Local Test Server was last seen 30 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 27 September 2026.
In which location does Local Test Server sit?
No region is published by Local Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. 5.10.40.212:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Local Test Server?
When the game's server browser reads Local Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Local Test Server appear?
These Rust Insights lists include Local Test Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Local Test Server right now, and how does that number move?
Local Test Server was last seen 30 days 7 hours ago and is offline right now.
How does Local Test Server compare with other Rust servers in the ranking?
Player hours over seven days put Local Test Server at #14,546, within the top 61% of the ranked field.
Map and rules
How is Local Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Local Test Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
How to join
How do you connect to Local Test Server?
To connect, start Rust and enter client.connect 5.10.40.212:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.