Server profile
CI test server
Offline, with 0 of 40 players on; ranked #15,973 of every public Rust server, the top 70%. It last wiped 25d ago.
Offline 48.217.140.232:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does CI test server wipe, and how often?
Too few wipes are on record for CI test server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 23 hours have passed since its current world was created.
About the server
What Rust version is live on CI test server?
Running on Linux, CI test server is on Rust network protocol 2634 and build 166655. You can only join if your game is on the same protocol; Steam handles that update.
Has CI test server stayed online, and is it up now?
CI test server is offline at the moment; the last time it was seen was 25 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 3 October 2026.
In which location does CI test server sit?
There is no region published for CI test server. Rust Insights reports the location a server declares, not the physical place of the machine. 48.217.140.232:28015 is where it answers.
Server tags
What is meant by each tag on CI test server?
These tags come from CI test server and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166655 (Build): The game build is 166655; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature CI test server?
The Rust Insights lists that carry CI test server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on CI test server right now, and how does that number move?
CI test server is offline at the moment; the last sighting was 25 days 23 hours ago.
How does CI test server compare with other Rust servers in the ranking?
Player hours over seven days put CI test server at #15,973, within the top 70% of the ranked field.
Map and rules
How is CI test server configured, and what rules apply?
Nothing about gather rate is given in the name of CI test server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on CI test server?
The map on CI test server is procedural and the game generates it.
Connecting
How can you get onto CI test server?
To connect, start Rust and enter client.connect 48.217.140.232:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.