Server profile
Project Lazarus Dev
Offline, with 0 of 30 players on; ranked #15,196 of every public Rust server, the top 70%. It last wiped 11d ago.
Offline 47.236.31.244:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Project Lazarus Dev wipe, and how often?
The record of Project Lazarus Dev's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 23 hours have passed since its current world was created.
About the server
On what version does Project Lazarus Dev currently run?
Running on Linux, Project Lazarus Dev is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Project Lazarus Dev, and is it online?
Offline at the moment, Project Lazarus Dev was last seen 11 days 23 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 October 2026.
What location is listed for Project Lazarus Dev?
There is no region published for Project Lazarus Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 47.236.31.244:28015.
Tags
What is meant by each tag on Project Lazarus Dev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): It holds 30 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Project Lazarus Dev publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Project Lazarus Dev appear?
These Rust Insights lists include Project Lazarus Dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Project Lazarus Dev look like?
The last time Project Lazarus Dev was seen online was 11 days 23 hours ago, and it is offline now.
Where does Project Lazarus Dev sit in the rankings?
On player hours for the last seven days, Project Lazarus Dev sits at #15,196, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for Project Lazarus Dev?
No gather rate appears in the name of Project Lazarus Dev. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Project Lazarus Dev?
The map on Project Lazarus Dev is procedural and the game generates it.
Join
How can you get onto Project Lazarus Dev?
Open the console with F1 in Rust and enter client.connect 47.236.31.244:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.