Server profile
Coastal City | Footprint Prototype
Offline, with 0 of 12 players on; ranked #15,825 of every public Rust server, the top 72%. It last wiped 20d ago.
Offline 47.194.150.81:28025 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Coastal City | Footprint Prototype, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
When does Coastal City | Footprint Prototype wipe, and how often?
Its rhythm cannot be read yet: Coastal City | Footprint Prototype has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 20 days 17 hours ago.
Server details
On what version does Coastal City | Footprint Prototype currently run?
Running on Windows, Coastal City | Footprint Prototype is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Coastal City | Footprint Prototype, and is it up at the moment?
The last sighting of Coastal City | Footprint Prototype was 20 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 7 October 2026.
Where does Coastal City | Footprint Prototype run from?
There is no region published for Coastal City | Footprint Prototype. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 47.194.150.81:28025.
Lists and tags
Which meanings sit behind the tags on Coastal City | Footprint Prototype?
When the game's server browser reads Coastal City | Footprint Prototype, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): The slot count is 12; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Coastal City | Footprint Prototype turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Coastal City | Footprint Prototype are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Coastal City | Footprint Prototype right now, and how does that number move?
The last time Coastal City | Footprint Prototype was seen online was 20 days 13 hours ago, and it is offline now.
In the ranking of Rust servers, where does Coastal City | Footprint Prototype place?
The player-hours ranking for the last seven days puts Coastal City | Footprint Prototype at #15,825, among the top 72% of all ranked servers.
Map and rules
What settings and rules apply on Coastal City | Footprint Prototype?
The name of Coastal City | Footprint Prototype does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
How to join
How can you get onto Coastal City | Footprint Prototype?
Type client.connect 47.194.150.81:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.