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Rust Insights

Server profile

DEADZONE TEST SRV

Online, with 0 of 2 players on; ranked #15,409 of every public Rust server, the top 69%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,409ranktop 69%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average31/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average55/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average47/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average11/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does DEADZONE TEST SRV wipe, and how often?

Too few wipes are on record for DEADZONE TEST SRV to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 17 hours ago.

About the server

What Rust version is live on DEADZONE TEST SRV?

Rust network protocol 2634 and build 167781 on Linux is what DEADZONE TEST SRV runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for DEADZONE TEST SRV, and is it online?

Right now DEADZONE TEST SRV is up and running. It spent 96 of the last 5 full days' 120 hours up, 80% of the time. On 22 October 2026 is when Rust Insights first saw it.

What location is listed for DEADZONE TEST SRV?

No region is published by DEADZONE TEST SRV. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 46.4.77.125:28018.

Tags

How should you read the tags listed for DEADZONE TEST SRV?

These tags come from DEADZONE TEST SRV and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does DEADZONE TEST SRV appear?

These Rust Insights lists include DEADZONE TEST SRV: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on DEADZONE TEST SRV right now, and how does that number move?

At the time of this refresh, DEADZONE TEST SRV holds 0 players on 2 slots. A seven-day average of 0 players puts the last week in context.

How does DEADZONE TEST SRV compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts DEADZONE TEST SRV at #15,409, among the top 69% of all ranked servers.

Map and rules

What are the settings and rules for DEADZONE TEST SRV?

Nothing about gather rate is given in the name of DEADZONE TEST SRV. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on DEADZONE TEST SRV?

A procedural map, generated by the game, is what DEADZONE TEST SRV runs.

Join

How can you get onto DEADZONE TEST SRV?

Type client.connect 46.4.77.125:28018 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.