Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,423 of every public Rust server, the top 69%. It last wiped 2d ago.
Offline 46.33.11.154:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Server_217_DevBlog wipe?
The record of Server_217_DevBlog's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 2 days 16 hours ago.
Server
What Rust version is live on Server_217_DevBlog?
The Rust build is network protocol 2183, running on Windows, for Server_217_DevBlog. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Server_217_DevBlog, and is it online?
The last sighting of Server_217_DevBlog was 2 days 15 hours ago, and it is offline at present. The last 2 full days gave 0 of 48 hours up, or 0% of the time. The first record Rust Insights has of it is 25 October 2026.
Where does Server_217_DevBlog run from?
There is no region published for Server_217_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 46.33.11.154:28015.
Lists and tags
Which meanings sit behind the tags on Server_217_DevBlog?
When the game's server browser reads Server_217_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Server_217_DevBlog turn up among the Rust Insights lists and filters?
These Rust Insights lists include Server_217_DevBlog: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 3 days.
Player counts
How many players are on Server_217_DevBlog right now?
The last time Server_217_DevBlog was seen online was 2 days 15 hours ago, and it is offline now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Server_217_DevBlog place?
On player hours for the last seven days, Server_217_DevBlog sits at #15,423, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for Server_217_DevBlog?
Nothing about gather rate is given in the name of Server_217_DevBlog. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched off.
What is the map on Server_217_DevBlog?
The game generates the map on Server_217_DevBlog, which is procedural.
Join
How do you connect to Server_217_DevBlog?
Type client.connect 46.33.11.154:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.