Server profile
Testserver-1111
Offline, with 1 of 20 players on; ranked #14,373 of every public Rust server, the top 61%. It last wiped 33d ago.
Offline 46.251.234.137:11600 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Testserver-1111 wipe, and on which day?
Too few wipes are on record for Testserver-1111 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 33 days 22 hours ago.
Server
What Rust version is live on Testserver-1111?
Running on Windows, Testserver-1111 is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testserver-1111, and is it online?
Testserver-1111 is offline at the moment; the last time it was seen was 33 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 25 September 2026 is when Rust Insights first saw it.
In which location does Testserver-1111 sit?
There is no region published for Testserver-1111. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 46.251.234.137:11600.
Server tags
What is meant by each tag on Testserver-1111?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): The slot count is 20; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Testserver-1111 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Testserver-1111?
The Rust Insights lists that carry Testserver-1111 are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Testserver-1111 look like?
Testserver-1111 is offline at the moment; the last sighting was 33 days ago.
How does Testserver-1111 compare with other Rust servers in the ranking?
On player hours for the last seven days, Testserver-1111 sits at #14,373, inside the top 61% of ranked servers.
Map and rules
What are the settings and rules for Testserver-1111?
Nothing about gather rate is given in the name of Testserver-1111. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Testserver-1111?
The map on Testserver-1111 is procedural and the game generates it.
Connecting
What is the way to join Testserver-1111?
To connect, start Rust and enter client.connect 46.251.234.137:11600 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.