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Rust Insights

Server profile

AvengersRustx5/max 8/kit/home/copter

Online, with 0 of 150 players on; ranked #6,781 of every public Rust server, the top 30%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 150 players now 0% full
07-day averagepeak 3
#6,781ranktop 30%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040008:0017:0002:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
40% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:10 UTC5d ago 2 – running 0
Sun 18 Oct, 11:42 UTC9d ago 1 halved by day 2 4.3 days 0
Fri 16 Oct, 09:46 UTC11d ago 1 held half 2.1 days 0
Thu 1 Oct, 18:24 UTC FW26d ago 1 halved by day 5 14.6 days 0
Fri 25 Sep, 11:26 UTC32d ago 4 halved by day 4 6.3 days 0
Fri 18 Sep, 10:46 UTC39d ago 1 held half 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average123/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average132/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average53/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average31/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On AvengersRustx5/max 8/kit/home/copter, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 24 hours into the latest wipe, the crowd on the server reached its peak. In 40% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 4.

On what schedule does AvengersRustx5/max 8/kit/home/copter wipe?

No next wipe can be predicted for AvengersRustx5/max 8/kit/home/copter, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 5 days 12 hours have passed since its current world was created.

Server

How well does AvengersRustx5/max 8/kit/home/copter perform?

Server fps averaged 160 over 48 hours; the lowest reading was 131. Buildings, deployables and the rest took the entity count as high as 61,539. It drew as much as 2,277 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is AvengersRustx5/max 8/kit/home/copter on?

Running on Linux, AvengersRustx5/max 8/kit/home/copter is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has AvengersRustx5/max 8/kit/home/copter stayed online, and is it up now?

AvengersRustx5/max 8/kit/home/copter is currently reachable and online. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 144 of 168 hours up, or 86% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does AvengersRustx5/max 8/kit/home/copter sit?

No region is published by AvengersRustx5/max 8/kit/home/copter. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 46.174.53.116:28015.

Lists and tags

Which meanings sit behind the tags on AvengersRustx5/max 8/kit/home/copter?

These tags come from AvengersRustx5/max 8/kit/home/copter and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does AvengersRustx5/max 8/kit/home/copter turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry AvengersRustx5/max 8/kit/home/copter are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What does the population of AvengersRustx5/max 8/kit/home/copter look like?

At the time of this refresh, AvengersRustx5/max 8/kit/home/copter holds 0 players on 150 slots. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 2 players.

How does AvengersRustx5/max 8/kit/home/copter compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts AvengersRustx5/max 8/kit/home/copter at #6,781, among the top 30% of all ranked servers.

Settings and rules

How is AvengersRustx5/max 8/kit/home/copter configured, and what rules apply?

No gather rate appears in the name of AvengersRustx5/max 8/kit/home/copter. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.

What is the map on AvengersRustx5/max 8/kit/home/copter?

Size 3,000 and seed 1879241329 define the procedural map on AvengersRustx5/max 8/kit/home/copter, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to AvengersRustx5/max 8/kit/home/copter?

To connect, start Rust and enter client.connect 46.174.53.116:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://avengersrust.gamestores.app is its website.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players The slot count is 150.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.