Server profile · EU
GamesProjectFair [RUST]
Offline, with 0 of 100 players on; ranked #4,081 of every public Rust server, the top 18%. It last wiped 5d ago.
Offline EU 46.174.51.227:28015 checked 15h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 18% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 14:57 UTC, in 1d 2h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 2hThu 29 Oct, 14:57 UTC
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 15d 2hThu 12 Nov, 14:57 UTC
- 22d 2hThu 19 Nov, 14:57 UTC
- 29d 2hThu 26 Nov, 14:57 UTC
- 36d 6hThu 3 Dec, 19:00 UTCFW
- 43d 2hThu 10 Dec, 14:57 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:57 UTC5d ago | 3 | – | running | 1 |
| Thu 15 Oct, 14:58 UTC12d ago | 4 | held half | 7 days | 0 |
| Sat 10 Oct, 18:15 UTC17d ago | 7 | halved by day 2 | 4.9 days | 0 |
| Wed 7 Oct, 21:32 UTC20d ago | 1 | held half | 2.9 days | 0 |
| Wed 7 Oct, 01:24 UTC21d ago | 1 | – | 0.8 days | 1 |
| Tue 6 Oct, 18:15 UTC21d ago | 1 | – | 0.3 days | 0 |
| Mon 5 Oct, 14:37 UTC22d ago | 3 | – | 1.2 days | 0 |
| Sat 3 Oct, 22:22 UTC24d ago | 3 | – | 1.7 days | 0 |
| Sat 3 Oct, 01:13 UTC25d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 8 | – | 1.3 days | 0 |
| Thu 24 Sep, 17:58 UTC33d ago | 4 | halved by day 5 | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|656/675
- Rustoria.co - EU Main44/250
- Rusty Moose |EU Main|47/250
- Rustafied.com - EU Friday108/125
- Rustafied.com - EU Main51/100
- Magic Rust — Main | Kлaccикa x1 | Pyccкий91/120
The short version
Quick answers
From the figures on this page.
Wipe cycle
On GamesProjectFair [RUST], what happens on wipe day?
Recent wipes peaked at 5 players on average. 2 hours after the latest wipe, the crowd peaked. In 67% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.
When does GamesProjectFair [RUST] wipe, and how often?
The prediction for GamesProjectFair [RUST] follows its tag, because too few of its wipes are on record to confirm the schedule. You can expect the next wipe on Thursday 29 October at 14:57 UTC. This world dates from 5 days 21 hours ago. The tags list wipes as weekly.
Server details
Does GamesProjectFair [RUST] hold a steady frame rate?
The 48-hour average for server fps is 60, and 60 was the lowest seen. The world held a peak of 73,475 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,467 MB. A climbing entity count and low fps are what players experience as lag.
On what version does GamesProjectFair [RUST] currently run?
Running on Linux, GamesProjectFair [RUST] is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for GamesProjectFair [RUST], and is it online?
The last sighting of GamesProjectFair [RUST] was 15 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 20 hours ago. The last 7 full days gave 165 of 168 hours up, or 98% of the time. On 19 September 2026 is when Rust Insights first saw it.
What location is listed for GamesProjectFair [RUST]?
Its EU tag is what GamesProjectFair [RUST] uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 46.174.51.227:28015.
Server tags
What is meant by each tag on GamesProjectFair [RUST]?
When the game's server browser reads GamesProjectFair [RUST], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who operates GamesProjectFair [RUST]?
The gamesprojectfair.ru hostname published by GamesProjectFair [RUST] is used by no other server we track.
Which Rust Insights filters and lists feature GamesProjectFair [RUST]?
GamesProjectFair [RUST] appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
How many players are on GamesProjectFair [RUST] right now, and how does that number move?
GamesProjectFair [RUST] was last seen 15 hours ago and is offline right now. Over the past week it peaked at 4 and averaged 1 players. Look at the last 48 hours and the peak hour is 18:00 UTC, at 3 players on average.
In the ranking of Rust servers, where does GamesProjectFair [RUST] place?
In Europe, GamesProjectFair [RUST] is #1,476; across all ranked servers it is #4,081 on seven-day player hours, in the top 18%.
Rules and settings
How is GamesProjectFair [RUST] configured, and what rules apply?
Nothing about gather rate is given in the name of GamesProjectFair [RUST]. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
Which map is live on GamesProjectFair [RUST]?
The game generates the map on GamesProjectFair [RUST]: procedural, size 3,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join GamesProjectFair [RUST]?
To connect, start Rust and enter client.connect 46.174.51.227:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://gamesprojectfair.ru/ is its website.
