Server profile
Worldwar BetBoom [dev]
Online, with 0 of 100 players on; ranked #13,894 of every public Rust server, the top 63%. It last wiped 5d ago.
Online 46.174.50.219:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC5d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC11d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC13d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC28d ago | 0 | – | 15 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Worldwar BetBoom [dev] look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
When does Worldwar BetBoom [dev] wipe, and how often?
There is no next wipe to predict: Worldwar BetBoom [dev] wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 12 hours ago.
About the server
Does Worldwar BetBoom [dev] hold a steady frame rate?
Average server fps over the last 48 hours was 197, with a floor of 158. The world held a peak of 62,588 entities, counting buildings, deployables and all the rest. It drew as much as 3,790 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Worldwar BetBoom [dev] currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Worldwar BetBoom [dev]. Joining needs your game on the same protocol, which Steam updates for you.
Has Worldwar BetBoom [dev] stayed online, and is it up now?
Worldwar BetBoom [dev] is currently reachable and online. The uptime it reports puts the last restart at about 4 days 8 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 29 September 2026.
In which location does Worldwar BetBoom [dev] sit?
There is no region published for Worldwar BetBoom [dev]. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 46.174.50.219:28015.
Tags
What is meant by each tag on Worldwar BetBoom [dev]?
When the game's server browser reads Worldwar BetBoom [dev], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Worldwar BetBoom [dev] appear?
Worldwar BetBoom [dev] appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on Worldwar BetBoom [dev] right now?
Of its 100 slots, Worldwar BetBoom [dev] currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does Worldwar BetBoom [dev] compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Worldwar BetBoom [dev] at #13,894, among the top 63% of all ranked servers.
Map and rules
How is Worldwar BetBoom [dev] configured, and what rules apply?
The name of Worldwar BetBoom [dev] does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Worldwar BetBoom [dev]?
Size 4,500 and seed 1337 define the procedural map on Worldwar BetBoom [dev], generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Join
How do you connect to Worldwar BetBoom [dev]?
Type client.connect 46.174.50.219:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.