Skip to the story

Live edition39,046 playing on 11,640 servers

Rust Insights

Server profile

ZONE_51

Online, with 0 of 100 players on; ranked #9,018 of every public Rust server, the top 41%. It last wiped 3d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 1
#9,018ranktop 41%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020004:0013:0022:0007:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Note: Top 41% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 13:22 UTC3d ago 1 – running 0
Tue 13 Oct, 20:28 UTC14d ago 1 halved by day 2 10.7 days 0
Sat 10 Oct, 12:00 UTC17d ago 1 held half 3.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 160 on average40/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average49/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average20/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does ZONE_51 look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 2.

On what schedule does ZONE_51 wipe?

There is no next wipe to predict: ZONE_51 wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 3 days 12 hours ago.

Server details

How well does ZONE_51 perform?

Average server fps over the last 48 hours was 99, with a floor of 60. Buildings, deployables and the rest took the entity count as high as 91,299. Memory use peaked at 3,522 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does ZONE_51 currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for ZONE_51. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is ZONE_51, and is it up at the moment?

At the time of this check ZONE_51 is online. About 3 days 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 10 October 2026 is when Rust Insights first saw it.

What location is listed for ZONE_51?

A region is not published by ZONE_51. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 46.174.48.131:28015.

Tags

Which meanings sit behind the tags on ZONE_51?

These tags come from ZONE_51 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does ZONE_51 appear?

These Rust Insights lists include ZONE_51: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on ZONE_51 right now?

At the time of this refresh, ZONE_51 holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1.

How does ZONE_51 compare with other Rust servers in the ranking?

Player hours over seven days put ZONE_51 at #9,018, within the top 41% of the ranked field.

Settings and rules

What are the settings and rules for ZONE_51?

The name of ZONE_51 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on ZONE_51?

ZONE_51 runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join ZONE_51?

To connect, start Rust and enter client.connect 46.174.48.131:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://m.vk.ru/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.