Server profile
PVE 1 TEST
Offline, with 0 of 100 players on; ranked #10,469 of every public Rust server, the top 47%. It last wiped 14h ago.
Offline 46.173.129.3:28015 checked 13h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:53 UTC14h ago | – | – | running | 0 |
| Thu 22 Oct, 15:45 UTC5d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Wed 14 Oct, 18:22 UTC13d ago | 1 | held half | 7.9 days | 0 |
| Tue 13 Oct, 23:06 UTC14d ago | 1 | – | 0.8 days | 0 |
| Mon 12 Oct, 16:33 UTC15d ago | 1 | – | 1.3 days | 0 |
| Fri 2 Oct, 12:21 UTC25d ago | 1 | held half | 10.2 days | 0 |
| Thu 1 Oct, 18:35 UTC FW26d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:45 UTC26d ago | 1 | – | 0.3 days | 0 |
| Wed 30 Sep, 18:58 UTC27d ago | 1 | – | 0.7 days | 1 |
| Mon 28 Sep, 23:25 UTC29d ago | 1 | – | 1.8 days | 1 |
| Mon 28 Sep, 14:47 UTC29d ago | 1 | – | 0.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On PVE 1 TEST, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. In 67% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 2.
On what schedule does PVE 1 TEST wipe?
PVE 1 TEST wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 hours ago.
Server details
What Rust version is live on PVE 1 TEST?
Rust network protocol 2635 and build 168909 on Windows is what PVE 1 TEST runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for PVE 1 TEST, and is it online?
Offline at the moment, PVE 1 TEST was last seen 13 hours ago. The last 7 full days gave 36 of 168 hours up, or 21% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for PVE 1 TEST?
There is no region published for PVE 1 TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 46.173.129.3:28015 is where it answers.
Server tags
How should you read the tags listed for PVE 1 TEST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays are what PVE 1 TEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature PVE 1 TEST?
PVE 1 TEST appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on PVE 1 TEST right now?
The last time PVE 1 TEST was seen online was 13 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 0 players.
How does PVE 1 TEST compare with other Rust servers in the ranking?
On player hours for the last seven days, PVE 1 TEST sits at #10,469, inside the top 47% of ranked servers.
Rules and settings
What settings and rules apply on PVE 1 TEST?
Nothing about gather rate is given in the name of PVE 1 TEST. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on PVE 1 TEST?
The map on PVE 1 TEST is procedural and the game generates it.
Connecting
How can you get onto PVE 1 TEST?
To connect, start Rust and enter client.connect 46.173.129.3:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.