Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,291 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 46.172.84.193:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Server_217_DevBlog?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does Server_217_DevBlog wipe, and on which day?
Its rhythm cannot be read yet: Server_217_DevBlog has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 11 days 18 hours ago.
Server
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Server_217_DevBlog, and is it up at the moment?
Server_217_DevBlog is offline at the moment; the last time it was seen was 9 days 17 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Server_217_DevBlog run from?
A region is not published by Server_217_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 46.172.84.193:28015.
Lists and tags
Which meanings sit behind the tags on Server_217_DevBlog?
These tags come from Server_217_DevBlog and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Server_217_DevBlog appear?
Server_217_DevBlog appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 2 weeks.
Population history
How many players are on Server_217_DevBlog right now, and how does that number move?
Server_217_DevBlog is offline at the moment; the last sighting was 9 days 17 hours ago.
In the ranking of Rust servers, where does Server_217_DevBlog place?
The player-hours ranking for the last seven days puts Server_217_DevBlog at #15,291, among the top 69% of all ranked servers.
Map and rules
How is Server_217_DevBlog configured, and what rules apply?
Nothing about gather rate is given in the name of Server_217_DevBlog. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. The server has Valve's VAC anti-cheat switched off.
Which map is live on Server_217_DevBlog?
A procedural map, generated by the game, is what Server_217_DevBlog runs.
Join
How do you connect to Server_217_DevBlog?
To connect, start Rust and enter client.connect 46.172.84.193:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.