Server profile
Test
Offline, with 0 of 2 players on; ranked #16,787 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 46.159.253.181:47397 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Test wipe, and on which day?
The record of Test's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 28 days 11 hours ago.
Server details
Which Rust version is Test on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for Test. You can only join if your game is on the same protocol; Steam handles that update.
Has Test stayed online, and is it up now?
Offline at the moment, Test was last seen 28 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does Test run from?
No region is published by Test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 46.159.253.181:47397.
Server tags
What is meant by each tag on Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Test?
The Rust Insights lists that carry Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Test right now, and how does that number move?
Test is offline at the moment; the last sighting was 28 days 11 hours ago.
How does Test compare with other Rust servers in the ranking?
Player hours over seven days put Test at #16,787, within the top 70% of the ranked field.
Settings and rules
How is Test configured, and what rules apply?
Nothing about gather rate is given in the name of Test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Test?
The map on Test is procedural and the game generates it.
How to join
What is the way to join Test?
To connect, start Rust and enter client.connect 46.159.253.181:47397 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.