Server profile
TEST_MAP_CFG
Offline, with 0 of 2 players on; ranked #16,787 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline 46.158.42.149:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:47 UTC27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does TEST_MAP_CFG look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does TEST_MAP_CFG wipe, and how often?
The record of TEST_MAP_CFG's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 11 hours have passed since its current world was created.
About the server
On what version does TEST_MAP_CFG currently run?
Running on Windows, TEST_MAP_CFG is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TEST_MAP_CFG, and is it up at the moment?
The last sighting of TEST_MAP_CFG was 27 days 11 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
In which location does TEST_MAP_CFG sit?
A region is not published by TEST_MAP_CFG. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 46.158.42.149:28015.
Lists and tags
What is meant by each tag on TEST_MAP_CFG?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TEST_MAP_CFG publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TEST_MAP_CFG appear?
These Rust Insights lists include TEST_MAP_CFG: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TEST_MAP_CFG look like?
TEST_MAP_CFG is offline at the moment; the last sighting was 27 days 11 hours ago.
How does TEST_MAP_CFG compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TEST_MAP_CFG at #16,787, among the top 70% of all ranked servers.
Rules and settings
How is TEST_MAP_CFG configured, and what rules apply?
No gather rate appears in the name of TEST_MAP_CFG. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on TEST_MAP_CFG?
A procedural map, generated by the game, is what TEST_MAP_CFG runs.
Connecting
What is the way to join TEST_MAP_CFG?
To connect, start Rust and enter client.connect 46.158.42.149:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.