Server profile
LOCAL SERVER
Offline, with 0 of 100 players on; ranked #16,970 of every public Rust server, the top 71%. It last wiped 51d ago.
Offline 46.147.144.13:28015 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does LOCAL SERVER wipe, and on which day?
Its rhythm cannot be read yet: LOCAL SERVER has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 51 days 4 hours ago.
Server
On what version does LOCAL SERVER currently run?
Running on Windows, LOCAL SERVER is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for LOCAL SERVER, and is it online?
The last sighting of LOCAL SERVER was 30 days 4 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 25 September 2026.
In which location does LOCAL SERVER sit?
No region is published by LOCAL SERVER. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 46.147.144.13:28015.
Server tags
Which meanings sit behind the tags on LOCAL SERVER?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what LOCAL SERVER publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does LOCAL SERVER turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry LOCAL SERVER are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of LOCAL SERVER look like?
The last time LOCAL SERVER was seen online was 30 days 4 hours ago, and it is offline now.
How does LOCAL SERVER compare with other Rust servers in the ranking?
On player hours for the last seven days, LOCAL SERVER sits at #16,970, inside the top 71% of ranked servers.
Rules and settings
How is LOCAL SERVER configured, and what rules apply?
No gather rate appears in the name of LOCAL SERVER. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on LOCAL SERVER?
The map on LOCAL SERVER is procedural and the game generates it.
Connecting
How do you connect to LOCAL SERVER?
To connect, start Rust and enter client.connect 46.147.144.13:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.