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Live edition74,965 playing on 11,829 servers

Rust Insights

Server profile

|PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore

Online, with 2 of 200 players on; ranked #2,090 of every public Rust server, the top 9%. It last wiped 27d ago.

Filed under 1x teams off monthly wipes moddedoxidepvehardcore
Launch Rust and join
The server's own banner, as it publishes it.
2/ 200 players now 1% full
27-day averagepeak 8
#2,090ranktop 9%
27d agolast wipemonthly schedule
7d 4hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246815:0000:0009:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020015:0000:0009:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 9% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

11 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago 11 – running 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Krizalium | PvE Hardcore | No Map | Loot Scarcity | AIgroups of 16+ · monthly · 8 on average9/51
  2. [RU] GoPVE / Hardcore / NPC / AI / RaidEU · no group limit · monthly · 6 on average12/96
  3. OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progressiongroups of 8+ · monthly · 4 on average6/50
  4. Dark Void | Custom PvE | NPCs + Events | Hardcoregroups of 8+ · monthly · 2 on average5/100
  5. Terc's Ultra Hardcore PvE Paradise | Enjoy the agony!NA · no group limit · monthly · 2 on average3/100
  6. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average30/300

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore look like once wipe day arrives?

Recent wipes peaked at 11 players on average. 23 hours after the latest wipe, the crowd peaked.

On what schedule does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore wipe?

The only wipe on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 19 hours ago. Wipes run monthly, as its tags say.

Server details

What does performance look like on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

Server fps averaged 93 over 48 hours; the lowest reading was 74. The world held a peak of 241,196 entities, counting buildings, deployables and all the rest. It drew as much as 5,768 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

Rust network protocol 2635 and build 168909 on Windows is what |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore, and is it up at the moment?

At the time of this check |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore is online. The uptime it reports puts the last restart at about 10 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore run from?

No region is published by |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 46.146.234.109:39000 is where it answers.

Lists and tags

How should you read the tags listed for |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

When the game's server browser reads |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore, it finds these tags: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp200 (Max players): 200 slots in total; ts0 (Group limit): Teams are disabled here; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

The Rust Insights lists that carry |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Gather rate: 1x.

Population history

What does the population of |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore look like?

At the time of this refresh, |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore holds 2 players on 200 slots. The seven-day average is 2 players, and the highest point in that week was 8. Look at the last 48 hours and the peak hour is 19:00 UTC, at 6 players on average.

Where does |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore sit in the rankings?

Player hours over seven days put |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore at #2,090, within the top 9% of the ranked field.

Map and rules

What are the settings and rules for |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

Going by its name, |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore gathers at 1x. A group limit is not published here. hardcore is the game mode, Facepunch's most demanding mode. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

A procedural map of size 6,000 is what |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore runs, generated by the game. Its map carries the name Custom Map.

Connecting

How can you get onto |PVE|S.T.A.L.K.E.R|x1-x10|XPerience|Hardcore?

To connect, start Rust and enter client.connect 46.146.234.109:39000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^p,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp200
Max players 200 slots in total.
ts0
Group limit Teams are disabled here.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.