Server profile
My Local Dev Server
Offline, with 0 of 5 players on; ranked #15,398 of every public Rust server, the top 71%. It last wiped 15d ago.
Offline 46.138.95.55:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does My Local Dev Server wipe, and how often?
Too few wipes are on record for My Local Dev Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 15 days 14 hours have passed since its current world was created.
Server
What Rust version is live on My Local Dev Server?
The Rust build is network protocol 2634 and build 167584, running on Windows, for My Local Dev Server. Joining needs your game on the same protocol, which Steam updates for you.
Has My Local Dev Server stayed online, and is it up now?
Offline at the moment, My Local Dev Server was last seen 14 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
What location is listed for My Local Dev Server?
No region is published by My Local Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 46.138.95.55:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on My Local Dev Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what My Local Dev Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature My Local Dev Server?
My Local Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on My Local Dev Server right now, and how does that number move?
The last time My Local Dev Server was seen online was 14 days 22 hours ago, and it is offline now.
Where does My Local Dev Server sit in the rankings?
The player-hours ranking for the last seven days puts My Local Dev Server at #15,398, among the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for My Local Dev Server?
Nothing about gather rate is given in the name of My Local Dev Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.
Which map is live on My Local Dev Server?
A procedural map, generated by the game, is what My Local Dev Server runs.
Connecting
How can you get onto My Local Dev Server?
To connect, start Rust and enter client.connect 46.138.95.55:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.