Server profile
Local Dev Server
Offline, with 1 of 5 players on; ranked #13,751 of every public Rust server, the top 64%. It last wiped 23d ago.
Offline 46.138.18.129:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:49 UTC23d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:20 UTC FW26d ago | 1 | held half | 2.1 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Local Dev Server?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does Local Dev Server wipe, and how often?
Its rhythm cannot be read yet: Local Dev Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 23 days 23 hours ago.
Server
Which Rust version is Local Dev Server on?
Rust network protocol 2634 and build 167781 on Windows is what Local Dev Server runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Local Dev Server, and is it online?
Offline at the moment, Local Dev Server was last seen 13 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
Where does Local Dev Server run from?
No region is published by Local Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 46.138.18.129:28015.
Lists and tags
Which meanings sit behind the tags on Local Dev Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local Dev Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Local Dev Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Local Dev Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Local Dev Server look like?
The last time Local Dev Server was seen online was 13 days 19 hours ago, and it is offline now.
How does Local Dev Server compare with other Rust servers in the ranking?
Player hours over seven days put Local Dev Server at #13,751, within the top 64% of the ranked field.
Rules and settings
What are the settings and rules for Local Dev Server?
The name of Local Dev Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched off.
Which map is live on Local Dev Server?
The map on Local Dev Server is procedural and the game generates it.
Join
What is the way to join Local Dev Server?
Type client.connect 46.138.18.129:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.