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Rust Insights

Server profile · ger

TEST MASTER

Offline, with 0 of 175 players on; ranked #15,565 of every public Rust server, the top 70%. It last wiped 20d ago.

Filed under teams off moddedoxide
Launch Rust and join
0/ 175 players now 0% full
07-day averagepeak –
#15,565ranktop 70%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
29% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:33 UTC20d ago 1+1 queue – running 0
Tue 6 Oct, 01:32 UTC22d ago 1+1 queue – 1.8 days 0
Mon 5 Oct, 19:28 UTC22d ago 0 – 0.3 days 0
Fri 2 Oct, 14:40 UTC25d ago 0 – 3.2 days 0
Thu 1 Oct, 14:52 UTC26d ago 0 – 1 days 0
Wed 30 Sep, 17:38 UTC27d ago 0 – 0.9 days 0
Thu 24 Sep, 23:55 UTC33d ago 0 – 5.7 days 0
Thu 24 Sep, 14:09 UTC33d ago 1 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average95/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average40/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average96/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average103/250
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average42/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average24/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at TEST MASTER?

Recent wipes peaked at 1 players on average. 2 hours after the latest wipe came the peak, and a further 1 stood in the queue.

When does TEST MASTER wipe, and how often?

No next wipe can be predicted for TEST MASTER, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 20 days 11 hours ago.

Server

Which Rust version is TEST MASTER on?

Running on Windows, TEST MASTER is on Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for TEST MASTER, and is it online?

Offline at the moment, TEST MASTER was last seen 20 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.

What location is listed for TEST MASTER?

TEST MASTER does not publish a region, though the region code it carries is ger. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 46.138.162.88:29015 is where it answers.

Lists and tags

Which meanings sit behind the tags on TEST MASTER?

The tags gmrust (Game mode): Survival as standard Rust plays; mp175 (Max players): It holds 175 slots; ts0 (Group limit): Teams are disabled here; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rger (Region code): The region code reads ger; ^c (Creative): No gathering is needed; you build whatever you want in this sandbox; ^k (Build server): Use it to design bases and practise builds; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^o (Oxide): Oxide (uMod) provides the plugin framework here are what TEST MASTER publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does TEST MASTER turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry TEST MASTER are Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.

Population history

How many players are on TEST MASTER right now?

The last time TEST MASTER was seen online was 20 days 10 hours ago, and it is offline now.

In the ranking of Rust servers, where does TEST MASTER place?

The player-hours ranking for the last seven days puts TEST MASTER at #15,565, among the top 70% of all ranked servers.

Map and rules

What settings and rules apply on TEST MASTER?

No gather rate appears in the name of TEST MASTER. The server does not publish a group limit. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Connecting

What is the way to join TEST MASTER?

To connect, start Rust and enter client.connect 46.138.162.88:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp175,ptrak,$rger,v2634,^z,^c,^k,^o,gmrust,cs166494,ts0

Game

gmrust
Game mode Survival as standard Rust plays.
mp175
Max players It holds 175 slots.
ts0
Group limit Teams are disabled here.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rger
Region code The region code reads ger.

Gameplay

^c
Creative No gathering is needed; you build whatever you want in this sandbox.
^k
Build server Use it to design bases and practise builds.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^o
Oxide Oxide (uMod) provides the plugin framework here.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.