Server profile · ger
TEST MASTER
Offline, with 0 of 175 players on; ranked #15,565 of every public Rust server, the top 70%. It last wiped 20d ago.
Offline 46.138.162.88:29015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 19:33 UTC20d ago | 1+1 queue | – | running | 0 |
| Tue 6 Oct, 01:32 UTC22d ago | 1+1 queue | – | 1.8 days | 0 |
| Mon 5 Oct, 19:28 UTC22d ago | 0 | – | 0.3 days | 0 |
| Fri 2 Oct, 14:40 UTC25d ago | 0 | – | 3.2 days | 0 |
| Thu 1 Oct, 14:52 UTC26d ago | 0 | – | 1 days | 0 |
| Wed 30 Sep, 17:38 UTC27d ago | 0 | – | 0.9 days | 0 |
| Thu 24 Sep, 23:55 UTC33d ago | 0 | – | 5.7 days | 0 |
| Thu 24 Sep, 14:09 UTC33d ago | 1 | – | 0.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |40/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes96/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA103/250
- AQRUX RUST BUILD | CREATIVE | SANDBOX42/100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight24/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at TEST MASTER?
Recent wipes peaked at 1 players on average. 2 hours after the latest wipe came the peak, and a further 1 stood in the queue.
When does TEST MASTER wipe, and how often?
No next wipe can be predicted for TEST MASTER, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 20 days 11 hours ago.
Server
Which Rust version is TEST MASTER on?
Running on Windows, TEST MASTER is on Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TEST MASTER, and is it online?
Offline at the moment, TEST MASTER was last seen 20 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
What location is listed for TEST MASTER?
TEST MASTER does not publish a region, though the region code it carries is ger. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 46.138.162.88:29015 is where it answers.
Lists and tags
Which meanings sit behind the tags on TEST MASTER?
The tags gmrust (Game mode): Survival as standard Rust plays; mp175 (Max players): It holds 175 slots; ts0 (Group limit): Teams are disabled here; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rger (Region code): The region code reads ger; ^c (Creative): No gathering is needed; you build whatever you want in this sandbox; ^k (Build server): Use it to design bases and practise builds; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^o (Oxide): Oxide (uMod) provides the plugin framework here are what TEST MASTER publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TEST MASTER turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TEST MASTER are Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.
Population history
How many players are on TEST MASTER right now?
The last time TEST MASTER was seen online was 20 days 10 hours ago, and it is offline now.
In the ranking of Rust servers, where does TEST MASTER place?
The player-hours ranking for the last seven days puts TEST MASTER at #15,565, among the top 70% of all ranked servers.
Map and rules
What settings and rules apply on TEST MASTER?
No gather rate appears in the name of TEST MASTER. The server does not publish a group limit. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Connecting
What is the way to join TEST MASTER?
To connect, start Rust and enter client.connect 46.138.162.88:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.