Server profile
TestServer
Offline, with 0 of 150 players on; ranked #15,843 of every public Rust server, the top 72%. It last wiped 20d ago.
Offline 46.1.62.162:28015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TestServer wipe?
The record of TestServer's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 20 days 4 hours have passed since its current world was created.
Server details
Which Rust version is TestServer on?
Rust network protocol 2634 and build 167231 on Windows is what TestServer runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TestServer, and is it online?
The last sighting of TestServer was 20 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 8 October 2026.
In which location does TestServer sit?
A region is not published by TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 46.1.62.162:28015.
Lists and tags
How should you read the tags listed for TestServer?
The tags gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): It holds 150 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what TestServer publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TestServer appear?
These Rust Insights lists include TestServer: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TestServer look like?
TestServer is offline at the moment; the last sighting was 20 days 3 hours ago.
How does TestServer compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TestServer at #15,843, among the top 72% of all ranked servers.
Map and rules
How is TestServer configured, and what rules apply?
Nothing about gather rate is given in the name of TestServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on TestServer?
The game generates the map on TestServer, which is procedural.
Join
How do you connect to TestServer?
To connect, start Rust and enter client.connect 46.1.62.162:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.