Server profile
test
Offline, with 0 of 100 players on; ranked #15,586 of every public Rust server, the top 71%. It last wiped 55d ago.
Offline 45.88.228.29:28065 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|449/475
- Rustoria.co - EU East Long363/375
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU Main32/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU East Medium154/200
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does test wipe?
Its rhythm cannot be read yet: test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 55 days 8 hours have passed since its current world was created.
Server details
What Rust version is live on test?
Running on Linux, test is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
Has test stayed online, and is it up now?
test is offline at the moment; the last time it was seen was 35 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for test?
There is no region published for test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.88.228.29:28065 is where it answers.
Tags
What is meant by each tag on test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does test appear?
test appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. On the server list, the filters that surface it are Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population history
How many players are on test right now, and how does that number move?
test is offline at the moment; the last sighting was 35 days 10 hours ago.
How does test compare with other Rust servers in the ranking?
Player hours over seven days put test at #15,586, within the top 71% of the ranked field.
Settings and rules
What are the settings and rules for test?
No gather rate appears in the name of test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on test?
The game generates the map on test: procedural, size 4,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Join
What is the way to join test?
Open the console with F1 in Rust and enter client.connect 45.88.228.29:28065. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.