Server profile
Test server
Offline, with 0 of 1 players on; ranked #15,138 of every public Rust server. It last wiped 85d ago.
Offline 45.85.105.23:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Test server wipe?
The record of Test server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 85 days 10 hours have passed since its current world was created.
About the server
What Rust version is live on Test server?
Running on Windows, Test server is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test server, and is it online?
Offline at the moment, Test server was last seen 45 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Test server run from?
There is no region published for Test server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.85.105.23:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Test server?
These tags come from Test server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test server appear?
These Rust Insights lists include Test server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Test server look like?
Test server was last seen 45 days 1 hours ago and is offline right now.
Where does Test server sit in the rankings?
The player-hours ranking for the last seven days puts Test server at #15,138, among the top – of all ranked servers.
Rules and settings
How is Test server configured, and what rules apply?
Nothing about gather rate is given in the name of Test server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Connecting
How do you connect to Test server?
To connect, start Rust and enter client.connect 45.85.105.23:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.