Server profile
PvE test
Offline, with 0 of 4 players on; ranked #15,960 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 45.83.137.9:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does PvE test wipe?
The record of PvE test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 26 days 13 hours have passed since its current world was created.
About the server
Which Rust version is PvE test on?
Running on Windows, PvE test is on Rust network protocol 2634 and build 166586. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is PvE test, and is it up at the moment?
The last sighting of PvE test was 26 days 1 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 2 October 2026.
Where does PvE test run from?
There is no region published for PvE test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 45.83.137.9:28015 is where it answers.
Tags
What is meant by each tag on PvE test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what PvE test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature PvE test?
The Rust Insights lists that carry PvE test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on PvE test right now, and how does that number move?
The last time PvE test was seen online was 26 days 1 hours ago, and it is offline now.
How does PvE test compare with other Rust servers in the ranking?
On player hours for the last seven days, PvE test sits at #15,960, inside the top 70% of ranked servers.
Settings and rules
How is PvE test configured, and what rules apply?
The name of PvE test does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on PvE test?
The game generates the map on PvE test, which is procedural.
Connecting
What is the way to join PvE test?
Open the console with F1 in Rust and enter client.connect 45.83.137.9:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.