Server profile
TECH.C. Rust Server Season1
Offline, with 0 of 20 players on; ranked #15,519 of every public Rust server, the top 71%. It last wiped 25d ago.
Offline 45.77.11.222:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:06 UTC25d ago | 4 | – | running | 0 |
| Sat 26 Sep, 12:04 UTC32d ago | 4 | halved by day 3 | 6.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does TECH.C. Rust Server Season1 look like once wipe day arrives?
The average busiest point of its recent wipes was 4 players. The peak crowd on this wipe came 6 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 3.
When does TECH.C. Rust Server Season1 wipe, and how often?
The record of TECH.C. Rust Server Season1's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 25 days 9 hours ago.
Server
On what version does TECH.C. Rust Server Season1 currently run?
Rust network protocol 2634 and build 166652 on Windows is what TECH.C. Rust Server Season1 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TECH.C. Rust Server Season1, and is it up at the moment?
TECH.C. Rust Server Season1 is offline at the moment; the last time it was seen was 16 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 22 September 2026 is when Rust Insights first saw it.
What location is listed for TECH.C. Rust Server Season1?
A region is not published by TECH.C. Rust Server Season1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 45.77.11.222:28015.
Tags
What is meant by each tag on TECH.C. Rust Server Season1?
When the game's server browser reads TECH.C. Rust Server Season1, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TECH.C. Rust Server Season1?
TECH.C. Rust Server Season1 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TECH.C. Rust Server Season1 right now?
TECH.C. Rust Server Season1 was last seen 16 days 1 hours ago and is offline right now.
In the ranking of Rust servers, where does TECH.C. Rust Server Season1 place?
The player-hours ranking for the last seven days puts TECH.C. Rust Server Season1 at #15,519, among the top 71% of all ranked servers.
Map and rules
How is TECH.C. Rust Server Season1 configured, and what rules apply?
The name of TECH.C. Rust Server Season1 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on TECH.C. Rust Server Season1?
The game generates the map on TECH.C. Rust Server Season1, which is procedural.
Connecting
What is the way to join TECH.C. Rust Server Season1?
To connect, start Rust and enter client.connect 45.77.11.222:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.