Server profile
MonkeyCode Test Server
Offline, with 0 of 10 players on; ranked #15,428 of every public Rust server. It last wiped 54d ago.
Offline 45.62.172.81:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does MonkeyCode Test Server wipe, and how often?
Its rhythm cannot be read yet: MonkeyCode Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 54 days 5 hours have passed since its current world was created.
About the server
Which Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 on Linux is what MonkeyCode Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for MonkeyCode Test Server, and is it online?
MonkeyCode Test Server is offline at the moment; the last time it was seen was 39 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 18 September 2026.
In which location does MonkeyCode Test Server sit?
No region is published by MonkeyCode Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 45.62.172.81:28015.
Server tags
Which meanings sit behind the tags on MonkeyCode Test Server?
These tags come from MonkeyCode Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does MonkeyCode Test Server turn up among the Rust Insights lists and filters?
MonkeyCode Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of MonkeyCode Test Server look like?
MonkeyCode Test Server is offline at the moment; the last sighting was 39 days 11 hours ago.
Where does MonkeyCode Test Server sit in the rankings?
On player hours for the last seven days, MonkeyCode Test Server sits at #15,428, inside the top – of ranked servers.
Settings and rules
What are the settings and rules for MonkeyCode Test Server?
The name of MonkeyCode Test Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on MonkeyCode Test Server?
The game generates the map on MonkeyCode Test Server, which is procedural.
How to join
What is the way to join MonkeyCode Test Server?
Type client.connect 45.62.172.81:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.