Server profile
A Rust Server
Online, with 0 of 40 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 34d ago.
Online 45.61.173.40:28019 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 01:12 UTC34d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does A Rust Server look like once wipe day arrives?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does A Rust Server wipe, and on which day?
The record of A Rust Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 34 days 12 hours ago.
About the server
Does A Rust Server hold a steady frame rate?
Average server fps over the last 48 hours was 32, with a floor of 21. The world held a peak of 4,947 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,934 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on A Rust Server?
The Rust build is network protocol 2635 and build 167519, running on Linux, for A Rust Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for A Rust Server, and is it online?
Right now A Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 19 days 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for A Rust Server?
No region is published by A Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 45.61.173.40:28019.
Lists and tags
Which meanings sit behind the tags on A Rust Server?
When the game's server browser reads A Rust Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs167519 (Build): Build 167519 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does A Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry A Rust Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of A Rust Server look like?
A Rust Server shows 0 players at the moment, against 40 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does A Rust Server place?
On player hours for the last seven days, A Rust Server sits at #15,326, inside the top 69% of ranked servers.
Settings and rules
What settings and rules apply on A Rust Server?
No gather rate appears in the name of A Rust Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on A Rust Server?
A Rust Server runs a procedural map of size 2,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
Connecting
How can you get onto A Rust Server?
Type client.connect 45.61.173.40:28019 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.