Server profile
NoNameServer
Online, with 0 of ? players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 18d ago.
Online 45.61.173.40:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:11 UTC18d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at NoNameServer?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does NoNameServer wipe, and on which day?
Its rhythm cannot be read yet: NoNameServer has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 18 days 13 hours ago.
About the server
How well does NoNameServer perform?
The 48-hour average for server fps is 236, and 224 was the lowest seen. The world held a peak of 2,997 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,443 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does NoNameServer currently run?
The Rust build is network protocol 2634 and build 167398, running on Linux, for NoNameServer. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for NoNameServer, and is it online?
At the time of this check NoNameServer is online. The uptime it reports puts the last restart at about 18 days 11 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for NoNameServer?
There is no region published for NoNameServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 45.61.173.40:28015 is where it answers.
Tags
What is meant by each tag on NoNameServer?
When the game's server browser reads NoNameServer, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does NoNameServer appear?
These Rust Insights lists include NoNameServer: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on NoNameServer right now, and how does that number move?
At this moment, NoNameServer shows 0 players. A seven-day average of 0 players puts the last week in context.
Where does NoNameServer sit in the rankings?
Player hours over seven days put NoNameServer at #15,344, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for NoNameServer?
Nothing about gather rate is given in the name of NoNameServer. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on NoNameServer?
The game generates the map on NoNameServer: procedural, size 1,000, seed 1234. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join NoNameServer?
Open the console with F1 in Rust and enter client.connect 45.61.173.40:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.