Server profile
localdev
Offline, with 1 of 10 players on; ranked #13,082 of every public Rust server, the top 60%. It last wiped 13d ago.
Offline 45.48.132.9:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does localdev wipe, and how often?
Its rhythm cannot be read yet: localdev has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 13 days 5 hours have passed since its current world was created.
Server details
On what version does localdev currently run?
Running on Windows, localdev is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Has localdev stayed online, and is it up now?
localdev is offline at the moment; the last time it was seen was 11 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for localdev?
A region is not published by localdev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.48.132.9:28015 is where it answers.
Tags
Which meanings sit behind the tags on localdev?
These tags come from localdev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does localdev turn up among the Rust Insights lists and filters?
These Rust Insights lists include localdev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on localdev right now, and how does that number move?
The last time localdev was seen online was 11 days ago, and it is offline now.
How does localdev compare with other Rust servers in the ranking?
On player hours for the last seven days, localdev sits at #13,082, inside the top 60% of ranked servers.
Map and rules
What are the settings and rules for localdev?
No gather rate appears in the name of localdev. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on localdev?
The map on localdev is procedural and the game generates it.
Join
How do you connect to localdev?
Type client.connect 45.48.132.9:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.