Server profile · NA
Server hosted by Physgun.com
Offline, with 0 of 100 players on; ranked #15,419 of every public Rust server, the top 69%. It last wiped 1d ago.
Offline NA 45.45.236.11:25000 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:03 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 03:53 UTC2d ago | 0 | – | 0.6 days | 0 |
| Sat 24 Oct, 12:09 UTC3d ago | 0 | – | 1.7 days | 0 |
| Sat 10 Oct, 03:57 UTC18d ago | 0 | – | 14.3 days | 0 |
| Mon 5 Oct, 00:57 UTC23d ago | 0 | – | 5.1 days | 0 |
| Sun 4 Oct, 18:17 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sun 4 Oct, 04:36 UTC24d ago | 0 | – | 0.6 days | 0 |
| Sat 3 Oct, 22:30 UTC24d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 14:23 UTC24d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 03:05 UTC25d ago | 0 | – | 0.5 days | 0 |
| Fri 2 Oct, 20:23 UTC25d ago | 0 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main|32/250
- Rustoria.co - US Main29/250
- Rusty Moose |US Mondays|430/475
- Rustafied.com - US Friday11/100
- Rustoria.co - US Mondays315/350
- Rustopia.gg - US Main Premium31/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Server hosted by Physgun.com look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Server hosted by Physgun.com wipe?
No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 36 hours have passed since its current world was created.
Server details
What Rust version is live on Server hosted by Physgun.com?
Rust network protocol 2635 and build 168909 on Linux is what Server hosted by Physgun.com runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Server hosted by Physgun.com, and is it up at the moment?
Offline at the moment, Server hosted by Physgun.com was last seen 36 hours ago. The last 7 full days gave 4 of 168 hours up, or 2% of the time. On 2 October 2026 is when Rust Insights first saw it.
Where does Server hosted by Physgun.com run from?
The NA tag is how Server hosted by Physgun.com places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 45.45.236.11:25000.
Lists and tags
Which meanings sit behind the tags on Server hosted by Physgun.com?
These tags come from Server hosted by Physgun.com and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Server hosted by Physgun.com?
Server hosted by Physgun.com appears among the following Rust Insights lists: Best Rust community servers, North American Rust servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of Server hosted by Physgun.com look like?
The last time Server hosted by Physgun.com was seen online was 36 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
Where does Server hosted by Physgun.com sit in the rankings?
On the seven-day player-hours measure, Server hosted by Physgun.com is #15,419, in the top 69% of all ranked servers and #1,540 in North America.
Rules and settings
How is Server hosted by Physgun.com configured, and what rules apply?
The name of Server hosted by Physgun.com does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on Server hosted by Physgun.com?
The map on Server hosted by Physgun.com is procedural and the game generates it.
How to join
How can you get onto Server hosted by Physgun.com?
To connect, start Rust and enter client.connect 45.45.236.11:25000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.