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Rust Insights

Server profile

Wicked Dev

Offline, with 0 of 500 players on; ranked #10,266 of every public Rust server, the top 46%. It last wiped 14d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 500 players now 0% full
07-day averagepeak 2
#10,266ranktop 46%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC14d ago 2 – running 1
Sun 11 Oct, 18:37 UTC16d ago 2 held half 2.1 days 1
Fri 9 Oct, 14:35 UTC18d ago 2 held half 2.2 days 0
Wed 7 Oct, 23:25 UTC20d ago 2 – 1.6 days 0
Mon 5 Oct, 14:59 UTC22d ago 2 held half 2.4 days 1
Sun 4 Oct, 22:03 UTC23d ago 2 – 0.7 days 0
Sun 4 Oct, 12:27 UTC23d ago 2 – 0.4 days 1
Sat 3 Oct, 13:01 UTC24d ago 2 – 1 days 2
Fri 2 Oct, 16:18 UTC25d ago 2 – 0.9 days 0
Thu 1 Oct, 20:22 UTC FW26d ago 2 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average48/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average64/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average59/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average15/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Wicked Dev?

Recent wipes peaked at 2 players on average. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Wicked Dev wipe, and on which day?

Wicked Dev wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 14 days 3 hours have passed since its current world was created.

Server details

Which Rust version is Wicked Dev on?

Running on Linux, Wicked Dev is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

Has Wicked Dev stayed online, and is it up now?

The last sighting of Wicked Dev was 5 days 6 hours ago, and it is offline at present. It spent 42 of the last 7 full days' 168 hours up, 25% of the time. On 20 September 2026 is when Rust Insights first saw it.

In which location does Wicked Dev sit?

A region is not published by Wicked Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.43.163.69:28021 is where it answers.

Lists and tags

What is meant by each tag on Wicked Dev?

These tags come from Wicked Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts32 (Group limit): No team may exceed 32 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Wicked Dev appear?

The Rust Insights lists that carry Wicked Dev are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Wicked Dev look like?

Wicked Dev was last seen 5 days 6 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 2.

How does Wicked Dev compare with other Rust servers in the ranking?

Player hours over seven days put Wicked Dev at #10,266, within the top 46% of the ranked field.

Settings and rules

What settings and rules apply on Wicked Dev?

Nothing about gather rate is given in the name of Wicked Dev. The group cap stands at 32 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.

What is the map on Wicked Dev?

The game generates the map on Wicked Dev: procedural, size 2,000, seed 2000. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join Wicked Dev?

Type client.connect 45.43.163.69:28021 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://wickedrust.net/.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The slot count is 500.
ts32
Group limit No team may exceed 32 players.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.