Server profile
Wicked Dev
Offline, with 0 of 500 players on; ranked #10,266 of every public Rust server, the top 46%. It last wiped 14d ago.
Offline 45.43.163.69:28021 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC14d ago | 2 | – | running | 1 |
| Sun 11 Oct, 18:37 UTC16d ago | 2 | held half | 2.1 days | 1 |
| Fri 9 Oct, 14:35 UTC18d ago | 2 | held half | 2.2 days | 0 |
| Wed 7 Oct, 23:25 UTC20d ago | 2 | – | 1.6 days | 0 |
| Mon 5 Oct, 14:59 UTC22d ago | 2 | held half | 2.4 days | 1 |
| Sun 4 Oct, 22:03 UTC23d ago | 2 | – | 0.7 days | 0 |
| Sun 4 Oct, 12:27 UTC23d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 13:01 UTC24d ago | 2 | – | 1 days | 2 |
| Fri 2 Oct, 16:18 UTC25d ago | 2 | – | 0.9 days | 0 |
| Thu 1 Oct, 20:22 UTC FW26d ago | 2 | – | 0.8 days | 0 |
| Wed 30 Sep, 21:43 UTC27d ago | 2 | – | 0.9 days | 0 |
| Mon 28 Sep, 20:31 UTC29d ago | 2 | held half | 2.1 days | 1 |
| Sat 26 Sep, 13:22 UTC31d ago | 84 | – | 2.3 days | 0 |
| Sun 20 Sep, 18:21 UTC37d ago | 26 | halved by day 2 | 5.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Wicked Dev?
Recent wipes peaked at 2 players on average. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Wicked Dev wipe, and on which day?
Wicked Dev wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 14 days 3 hours have passed since its current world was created.
Server details
Which Rust version is Wicked Dev on?
Running on Linux, Wicked Dev is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
Has Wicked Dev stayed online, and is it up now?
The last sighting of Wicked Dev was 5 days 6 hours ago, and it is offline at present. It spent 42 of the last 7 full days' 168 hours up, 25% of the time. On 20 September 2026 is when Rust Insights first saw it.
In which location does Wicked Dev sit?
A region is not published by Wicked Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 45.43.163.69:28021 is where it answers.
Lists and tags
What is meant by each tag on Wicked Dev?
These tags come from Wicked Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts32 (Group limit): No team may exceed 32 players; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Wicked Dev appear?
The Rust Insights lists that carry Wicked Dev are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Wicked Dev look like?
Wicked Dev was last seen 5 days 6 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 2.
How does Wicked Dev compare with other Rust servers in the ranking?
Player hours over seven days put Wicked Dev at #10,266, within the top 46% of the ranked field.
Settings and rules
What settings and rules apply on Wicked Dev?
Nothing about gather rate is given in the name of Wicked Dev. The group cap stands at 32 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
What is the map on Wicked Dev?
The game generates the map on Wicked Dev: procedural, size 2,000, seed 2000. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Wicked Dev?
Type client.connect 45.43.163.69:28021 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://wickedrust.net/.
