Server profile
RaidLabs Development
Offline, with 1 of 20 players on; ranked #13,605 of every public Rust server, the top 62%. It last wiped 10d ago.
Offline 45.28.150.181:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:01 UTC10d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does RaidLabs Development look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does RaidLabs Development wipe?
Its rhythm cannot be read yet: RaidLabs Development has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 10 days 19 hours ago.
Server
What Rust version is live on RaidLabs Development?
Running on Windows, RaidLabs Development is on Rust network protocol 2634 and build 167584. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RaidLabs Development, and is it up at the moment?
RaidLabs Development is offline at the moment; the last time it was seen was 10 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 October 2026.
Where does RaidLabs Development run from?
A region is not published by RaidLabs Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 45.28.150.181:28015.
Server tags
Which meanings sit behind the tags on RaidLabs Development?
These tags come from RaidLabs Development and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RaidLabs Development appear?
RaidLabs Development appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of RaidLabs Development look like?
RaidLabs Development is offline at the moment; the last sighting was 10 days 18 hours ago.
Where does RaidLabs Development sit in the rankings?
The player-hours ranking for the last seven days puts RaidLabs Development at #13,605, among the top 62% of all ranked servers.
Settings and rules
What settings and rules apply on RaidLabs Development?
No gather rate appears in the name of RaidLabs Development. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Join
How do you connect to RaidLabs Development?
Open the console with F1 in Rust and enter client.connect 45.28.150.181:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.