Server profile
SpyExpeditions Development Server
Offline, with 0 of 10 players on; ranked #15,415 of every public Rust server. It last wiped 53d ago.
Offline 45.175.115.201:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does SpyExpeditions Development Server wipe, and on which day?
Too few wipes are on record for SpyExpeditions Development Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 53 days 22 hours have passed since its current world was created.
Server
On what version does SpyExpeditions Development Server currently run?
Running on Windows, SpyExpeditions Development Server is on Rust network protocol 2633 and build 162929. You can only join if your game is on the same protocol; Steam handles that update.
Has SpyExpeditions Development Server stayed online, and is it up now?
The last sighting of SpyExpeditions Development Server was 39 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
What location is listed for SpyExpeditions Development Server?
There is no region published for SpyExpeditions Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. 45.175.115.201:28015 is where it answers.
Server tags
How should you read the tags listed for SpyExpeditions Development Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what SpyExpeditions Development Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature SpyExpeditions Development Server?
SpyExpeditions Development Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on SpyExpeditions Development Server right now, and how does that number move?
SpyExpeditions Development Server was last seen 39 days 13 hours ago and is offline right now.
In the ranking of Rust servers, where does SpyExpeditions Development Server place?
The player-hours ranking for the last seven days puts SpyExpeditions Development Server at #15,415, among the top – of all ranked servers.
Rules and settings
How is SpyExpeditions Development Server configured, and what rules apply?
Nothing about gather rate is given in the name of SpyExpeditions Development Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on SpyExpeditions Development Server?
A procedural map, generated by the game, is what SpyExpeditions Development Server runs.
Join
How do you connect to SpyExpeditions Development Server?
Type client.connect 45.175.115.201:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.