Server profile
SpyExpeditions Development Server
Offline, with 1 of 10 players on; ranked #13,349 of every public Rust server. It last wiped 55d ago.
Offline 45.175.114.190:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does SpyExpeditions Development Server wipe, and on which day?
Too few wipes are on record for SpyExpeditions Development Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 55 days 18 hours have passed since its current world was created.
Server
What Rust version is live on SpyExpeditions Development Server?
Running on Windows, SpyExpeditions Development Server is on Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.
Has SpyExpeditions Development Server stayed online, and is it up now?
Offline at the moment, SpyExpeditions Development Server was last seen 43 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 September 2026.
Where does SpyExpeditions Development Server run from?
A region is not published by SpyExpeditions Development Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 45.175.114.190:28015.
Lists and tags
How should you read the tags listed for SpyExpeditions Development Server?
When the game's server browser reads SpyExpeditions Development Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature SpyExpeditions Development Server?
The Rust Insights lists that carry SpyExpeditions Development Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of SpyExpeditions Development Server look like?
SpyExpeditions Development Server was last seen 43 days 8 hours ago and is offline right now.
Where does SpyExpeditions Development Server sit in the rankings?
The player-hours ranking for the last seven days puts SpyExpeditions Development Server at #13,349, among the top – of all ranked servers.
Map and rules
How is SpyExpeditions Development Server configured, and what rules apply?
No gather rate appears in the name of SpyExpeditions Development Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on SpyExpeditions Development Server?
The game generates the map on SpyExpeditions Development Server, which is procedural.
Join
What is the way to join SpyExpeditions Development Server?
Open the console with F1 in Rust and enter client.connect 45.175.114.190:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.