Server profile
BotWorld Dev
Offline, with 0 of 10 players on; ranked #15,258 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 45.170.75.121:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC10d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does BotWorld Dev look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does BotWorld Dev wipe, and on which day?
Its rhythm cannot be read yet: BotWorld Dev has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 10 days 9 hours ago.
Server
Which Rust version is BotWorld Dev on?
Rust network protocol 2634 and build 167781 on Windows is what BotWorld Dev runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is BotWorld Dev, and is it up at the moment?
BotWorld Dev is offline at the moment; the last time it was seen was 9 days 6 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 16 October 2026.
In which location does BotWorld Dev sit?
A region is not published by BotWorld Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 45.170.75.121:28015.
Tags
Which meanings sit behind the tags on BotWorld Dev?
These tags come from BotWorld Dev and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does BotWorld Dev turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry BotWorld Dev are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of BotWorld Dev look like?
The last time BotWorld Dev was seen online was 9 days 6 hours ago, and it is offline now.
How does BotWorld Dev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts BotWorld Dev at #15,258, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for BotWorld Dev?
The name of BotWorld Dev does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on BotWorld Dev?
The game generates the map on BotWorld Dev, which is procedural.
How to join
What is the way to join BotWorld Dev?
Open the console with F1 in Rust and enter client.connect 45.170.75.121:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.