Server profile
BotWorld Dev
Online, with 0 of 10 players on; ranked #8,517 of every public Rust server, the top 38%. It last wiped 17h ago.
Online 45.170.73.64:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:49 UTC17h ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does BotWorld Dev wipe, and on which day?
The record of BotWorld Dev's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 hours have passed since its current world was created.
Server details
What Rust version is live on BotWorld Dev?
The Rust build is network protocol 2635 and build 168909, running on Windows, for BotWorld Dev. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for BotWorld Dev, and is it online?
Right now BotWorld Dev is up and running. The last 5 full days gave 80 of 120 hours up, or 67% of the time. Rust Insights first logged this server on 21 October 2026.
Where does BotWorld Dev run from?
There is no region published for BotWorld Dev. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 45.170.73.64:28015.
Tags
What is meant by each tag on BotWorld Dev?
When the game's server browser reads BotWorld Dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature BotWorld Dev?
BotWorld Dev appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
What does the population of BotWorld Dev look like?
BotWorld Dev shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 00:00 UTC, at 1 players on average.
How does BotWorld Dev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts BotWorld Dev at #8,517, among the top 38% of all ranked servers.
Rules and settings
What settings and rules apply on BotWorld Dev?
Nothing about gather rate is given in the name of BotWorld Dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on BotWorld Dev?
The game generates the map on BotWorld Dev, which is procedural.
How to join
How do you connect to BotWorld Dev?
Open the console with F1 in Rust and enter client.connect 45.170.73.64:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.