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Rust Insights

Server profile

Rust 170 Devblog

Online, with 0 of 200 players on; ranked #8,141 of every public Rust server, the top 37%. It last wiped 2d ago.

Filed under modded
Launch Rust and join
0/ 200 players now 0% full
17-day averagepeak 1
#8,141ranktop 37%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75103:0016:0020:0022:0023:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0016:0020:0022:0023:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:28 UTC2d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average28/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average29/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Rust 170 Devblog look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does Rust 170 Devblog wipe, and on which day?

The record of Rust 170 Devblog's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 2 days 3 hours ago.

Server details

Does Rust 170 Devblog hold a steady frame rate?

The 48-hour average for server fps is 255, and 226 was the lowest seen. The world held a peak of 36,565 entities, counting buildings, deployables and all the rest. Memory use peaked at 539 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Rust 170 Devblog?

Rust network protocol 2001 on Windows is what Rust 170 Devblog runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Rust 170 Devblog, and is it online?

Right now Rust 170 Devblog is up and running. The uptime it reports puts the last restart at about 3 hours ago. The last 2 full days gave 10 of 48 hours up, or 21% of the time. Rust Insights first logged this server on 26 October 2026.

In which location does Rust 170 Devblog sit?

There is no region published for Rust 170 Devblog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 45.157.118.153:28015.

Lists and tags

Which meanings sit behind the tags on Rust 170 Devblog?

When the game's server browser reads Rust 170 Devblog, it finds these tags: mp200 (Max players): The slot count is 200; v2001 (Protocol): Matching versions are required, and the protocol is 2001; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; h6de18208 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Rust 170 Devblog turn up among the Rust Insights lists and filters?

Rust 170 Devblog appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Last wipe: In the last 3 days.

Player counts

How many players are on Rust 170 Devblog right now, and how does that number move?

Rust 170 Devblog shows 0 players at the moment, against 200 slots. The seven-day average is 1 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 1 players.

Where does Rust 170 Devblog sit in the rankings?

On player hours for the last seven days, Rust 170 Devblog sits at #8,141, inside the top 37% of ranked servers.

Rules and settings

How is Rust 170 Devblog configured, and what rules apply?

Nothing about gather rate is given in the name of Rust 170 Devblog. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. VAC is on: Valve's anti-cheat is active.

Which map is live on Rust 170 Devblog?

Rust 170 Devblog runs a procedural map of size 4,000 with seed 170, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Rust 170 Devblog?

Open the console with F1 in Rust and enter client.connect 45.157.118.153:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players The slot count is 200.
v2001
Protocol Matching versions are required, and the protocol is 2001.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded Plugins or settings alter the game, so it is filed under Modded.

Other

h6de18208
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.