Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #12,919 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 45.13.186.161:27015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does IKS[211 Devblog] wipe, and how often?
Its rhythm cannot be read yet: IKS[211 Devblog] has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 16 days 10 hours ago.
About the server
Which Rust version is IKS[211 Devblog] on?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is IKS[211 Devblog], and is it up at the moment?
IKS[211 Devblog] is offline at the moment; the last time it was seen was 14 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 14 October 2026 is when Rust Insights first saw it.
In which location does IKS[211 Devblog] sit?
No region is published by IKS[211 Devblog]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 45.13.186.161:27015.
Server tags
Which meanings sit behind the tags on IKS[211 Devblog]?
The tags mp10 (Max players): 10 slots in total; v2164 (Protocol): Matching versions are required, and the protocol is 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what IKS[211 Devblog] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does IKS[211 Devblog] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Population history
What does the population of IKS[211 Devblog] look like?
IKS[211 Devblog] is offline at the moment; the last sighting was 14 days 13 hours ago.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts IKS[211 Devblog] at #12,919, among the top 60% of all ranked servers.
Rules and settings
What are the settings and rules for IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat: VAC, from Valve, is off.
Connecting
What is the way to join IKS[211 Devblog]?
Type client.connect 45.13.186.161:27015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.