Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,039 of every public Rust server, the top 59%. It last wiped 16d ago.
Offline 45.13.186.159:27015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does IKS[211 Devblog] wipe, and on which day?
Its rhythm cannot be read yet: IKS[211 Devblog] has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 16 days 14 hours ago.
About the server
What Rust version is live on IKS[211 Devblog]?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is IKS[211 Devblog], and is it up at the moment?
The last sighting of IKS[211 Devblog] was 10 days 3 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 19 October 2026 is when Rust Insights first saw it.
Where does IKS[211 Devblog] run from?
No region is published by IKS[211 Devblog]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 45.13.186.159:27015.
Server tags
Which meanings sit behind the tags on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): The slot count is 10; v2164 (Protocol): Your game must run the same version to join: the protocol is 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does IKS[211 Devblog] turn up among the Rust Insights lists and filters?
These Rust Insights lists include IKS[211 Devblog]: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population history
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] was last seen 10 days 3 hours ago and is offline right now.
Where does IKS[211 Devblog] sit in the rankings?
Player hours over seven days put IKS[211 Devblog] at #13,039, within the top 59% of the ranked field.
Map and rules
What settings and rules apply on IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Anti-cheat: VAC, from Valve, is off.
Connecting
What is the way to join IKS[211 Devblog]?
Type client.connect 45.13.186.159:27015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.