Server profile
AU Rust Down Under | No Decay
Online, with 0 of 100 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 45.125.247.83:7017 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:24 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- vanilla +0/75
- Rustafied.com - AU Main309/700
- Rustafied.com - AU Monday30/100
- Rustopia.gg - AU Main43/150
- Rustafied.com - AU Medium112/300
- Rustafied.com - AU Friday4/100
The short version
Quick answers
From the figures on this page.
Wipe days
On AU Rust Down Under | No Decay, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
When does AU Rust Down Under | No Decay wipe, and how often?
Too few wipes are on record for AU Rust Down Under | No Decay to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 9 hours have passed since its current world was created.
Server details
What does performance look like on AU Rust Down Under | No Decay?
The 48-hour average for server fps is 114, and 91 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 69,327. It drew as much as 3,289 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does AU Rust Down Under | No Decay currently run?
Rust network protocol 2635 and build 168909 on Linux is what AU Rust Down Under | No Decay runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is AU Rust Down Under | No Decay, and is it up at the moment?
At the time of this check AU Rust Down Under | No Decay is online. The uptime it reports puts the last restart at about 5 days 23 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does AU Rust Down Under | No Decay run from?
AU Rust Down Under | No Decay publishes no region tag, but Oceania is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 45.125.247.83:7017 is where it answers.
Lists and tags
Which meanings sit behind the tags on AU Rust Down Under | No Decay?
These tags come from AU Rust Down Under | No Decay and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does AU Rust Down Under | No Decay appear?
The Rust Insights lists that carry AU Rust Down Under | No Decay are Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of AU Rust Down Under | No Decay look like?
Of its 100 slots, AU Rust Down Under | No Decay currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does AU Rust Down Under | No Decay place?
The player-hours ranking for the last seven days puts AU Rust Down Under | No Decay at #15,344, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on AU Rust Down Under | No Decay?
No gather rate appears in the name of AU Rust Down Under | No Decay. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on AU Rust Down Under | No Decay?
Size 3,500 and seed 743642555 define the procedural map on AU Rust Down Under | No Decay, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to AU Rust Down Under | No Decay?
Open the console with F1 in Rust and enter client.connect 45.125.247.83:7017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.