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Rust Insights

Server profile

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE

Online, with 0 of 100 players on; ranked #4,485 of every public Rust server, the top 20%. It last wiped 4d ago.

Filed under biweekly wipes vanillaoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 3
#4,485ranktop 20%
4d agolast wipebiweekly schedule
2d 13hnext wipeFri 30 Oct, 17:22 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0013:0022:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Friday 30 October, 17:22 UTC, in 2d 13h. Every 7 days 5 hours · medium confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
60% crowd held else halves by day 5.5

Coming wipes

  1. 2d 13hFri 30 Oct, 17:22 UTC
  2. 8d 15hThu 5 Nov, 19:00 UTCFW
  3. 9d 18hFri 6 Nov, 22:19 UTC
  4. 16d 23hSat 14 Nov, 03:15 UTC
  5. 24d 4hSat 21 Nov, 08:11 UTC
  6. 31d 9hSat 28 Nov, 13:08 UTC
  7. 36d 15hThu 3 Dec, 19:00 UTCFW
  8. 38d 14hSat 5 Dec, 18:04 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:26 UTC4d ago 2 – running 0
Fri 16 Oct, 07:29 UTC11d ago 2 held half 7.2 days 0
Fri 9 Oct, 14:02 UTC18d ago 4 halved by day 5 6.7 days 0
Fri 2 Oct, 07:20 UTC25d ago 3 halved by day 6 7.3 days 0
Fri 25 Sep, 08:30 UTC32d ago 3 held half 7 days 0
Fri 18 Sep, 09:49 UTC39d ago 2 held half 6.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average45/200
  2. Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 153 on average17/100
  3. Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 113 on average44/200
  4. Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 87 on average45/200
  5. Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 79 on average16/200
  6. Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 50 on average47/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 1 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 60% of its recent wipes. In the other cases, it dropped below half by day 5.5.

When does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE wipe, and how often?

The gap between wipes on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE has averaged about 7 days recently. A wipe is expected on Friday 30 October at 17:22 UTC. The world you are playing on now was made 4 days 15 hours ago. The tags give wipes as every two weeks.

About the server

What does performance look like on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

The 48-hour average for server fps is 173, and 147 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 71,543. The highest memory figure was 4,043 MB. A climbing entity count and low fps are what players experience as lag.

On what version does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Joining needs your game on the same protocol, which Steam updates for you.

Has REALITY1 RUBY | SOFTCORE | WEEKLY WIPE stayed online, and is it up now?

At the time of this check REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

There is no region published for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 45.11.95.83:9999.

Server tags

Which meanings sit behind the tags on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod) are what REALITY1 RUBY | SOFTCORE | WEEKLY WIPE publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE turn up among the Rust Insights lists and filters?

These Rust Insights lists include REALITY1 RUBY | SOFTCORE | WEEKLY WIPE: Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

What does the population of REALITY1 RUBY | SOFTCORE | WEEKLY WIPE look like?

Of its 100 slots, REALITY1 RUBY | SOFTCORE | WEEKLY WIPE currently has 0 filled. Over the past week it peaked at 3 and averaged 0 players. Look at the last 48 hours and the peak hour is 16:00 UTC, at 2 players on average.

How does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE compare with other Rust servers in the ranking?

Player hours over seven days put REALITY1 RUBY | SOFTCORE | WEEKLY WIPE at #4,485, within the top 20% of the ranked field.

Rules and settings

What are the settings and rules for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

No gather rate appears in the name of REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Up to 10 players can join one group. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE runs a procedural map of size 3,500 with seed 80665133, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

To connect, start Rust and enter client.connect 45.11.95.83:9999 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/g3Ju7DvZhF.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts10,^o

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.