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Rust Insights

Server profile

BudGame MAX 3 | Loot+ | Custom

Online, with 0 of 100 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 16d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040007:0016:0001:0009:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days usual gap between real wipes
40% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctSun 11 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:49 UTC16d ago 3 – running 2
Sun 11 Oct, 20:40 UTC17d ago 3 – 0.8 days 0
Sun 11 Oct, 12:45 UTC17d ago 3 – 0.3 days 0
Fri 9 Oct, 21:09 UTC19d ago 2 – 1.6 days 0
Thu 8 Oct, 12:30 UTC20d ago 2 – 1.4 days 0
Wed 7 Oct, 16:54 UTC21d ago 2 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average52/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average70/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average20/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On BudGame MAX 3 | Loot+ | Custom, what happens on wipe day?

At their busiest, its recent wipes drew 3 players on average. 22 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does BudGame MAX 3 | Loot+ | Custom wipe?

No next wipe can be predicted for BudGame MAX 3 | Loot+ | Custom, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 12 hours have passed since its current world was created.

Server

What does performance look like on BudGame MAX 3 | Loot+ | Custom?

Average server fps over the last 48 hours was 135, with a floor of 13. At its highest the entity count reached 61,231: buildings, deployables and everything else. It drew as much as 3,108 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is BudGame MAX 3 | Loot+ | Custom on?

Rust network protocol 2634 and build 167781 on Linux is what BudGame MAX 3 | Loot+ | Custom runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for BudGame MAX 3 | Loot+ | Custom, and is it online?

At the time of this check BudGame MAX 3 | Loot+ | Custom is online. Going by the uptime figure it gives, its last restart was around 10 days 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 7 October 2026.

What location is listed for BudGame MAX 3 | Loot+ | Custom?

No region is published by BudGame MAX 3 | Loot+ | Custom. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 45.11.16.75:28530.

Lists and tags

How should you read the tags listed for BudGame MAX 3 | Loot+ | Custom?

These tags come from BudGame MAX 3 | Loot+ | Custom and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does BudGame MAX 3 | Loot+ | Custom turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry BudGame MAX 3 | Loot+ | Custom are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How many players are on BudGame MAX 3 | Loot+ | Custom right now, and how does that number move?

BudGame MAX 3 | Loot+ | Custom shows 0 players at the moment, against 100 slots. A seven-day average of 0 players puts the last week in context.

Where does BudGame MAX 3 | Loot+ | Custom sit in the rankings?

Player hours over seven days put BudGame MAX 3 | Loot+ | Custom at #15,341, within the top 69% of the ranked field.

Rules and settings

What are the settings and rules for BudGame MAX 3 | Loot+ | Custom?

The name of BudGame MAX 3 | Loot+ | Custom does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on BudGame MAX 3 | Loot+ | Custom?

BudGame MAX 3 | Loot+ | Custom runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Join

What is the way to join BudGame MAX 3 | Loot+ | Custom?

Type client.connect 45.11.16.75:28530 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.