Server profile
Test
Offline, with 0 of 1 players on; ranked #16,032 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 41.71.106.69:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Test wipe, and how often?
Its rhythm cannot be read yet: Test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 2 hours have passed since its current world was created.
Server details
On what version does Test currently run?
Running on Windows, Test is on Rust network protocol 2634 and build 166494. Joining needs your game on the same protocol, which Steam updates for you.
Has Test stayed online, and is it up now?
The last sighting of Test was 26 days 1 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
What location is listed for Test?
There is no region published for Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 41.71.106.69:28015.
Lists and tags
What is meant by each tag on Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Test?
These Rust Insights lists include Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Test right now, and how does that number move?
Test was last seen 26 days 1 hours ago and is offline right now.
Where does Test sit in the rankings?
The player-hours ranking for the last seven days puts Test at #16,032, among the top 69% of all ranked servers.
Rules and settings
How is Test configured, and what rules apply?
Nothing about gather rate is given in the name of Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
Join
How do you connect to Test?
To connect, start Rust and enter client.connect 41.71.106.69:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.