Server profile
Rust RP Test Server
Online, with 0 of ? players on; ranked #8,307 of every public Rust server, the top 37%. It last wiped 126d ago.
Online 40.160.19.130:29015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:12 UTC12d ago | 1 | – | running | 1 |
| Fri 16 Oct, 14:15 UTC13d ago | 1 | – | 0.9 days | 1 |
| Sun 11 Oct, 22:59 UTC17d ago | 2 | halved by day 2 | 4.6 days | 0 |
| Thu 1 Oct, 17:59 UTC FW28d ago | 1 | halved by day 1 | 10.2 days | 1 |
| Thu 17 Sep, 23:28 UTC41d ago | 1 | halved by day 1 | 13.8 days | 0 |
| Wed 16 Sep, 00:24 UTC43d ago | 1 | – | 2 days | 1 |
| Mon 14 Sep, 02:09 UTC45d ago | 1 | – | 1.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Rust RP Test Server?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
When does Rust RP Test Server wipe, and how often?
There is no next wipe to predict: Rust RP Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 126 days 4 hours have passed since its current world was created.
About the server
Which Rust version is Rust RP Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what Rust RP Test Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Rust RP Test Server, and is it online?
At the time of this check Rust RP Test Server is online. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Rust RP Test Server run from?
A region is not published by Rust RP Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 40.160.19.130:29015 is where it answers.
Tags
How should you read the tags listed for Rust RP Test Server?
These tags come from Rust RP Test Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust RP Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust RP Test Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Rust RP Test Server right now, and how does that number move?
0 players are connected to Rust RP Test Server right now. A weekly average of 0 players goes with a peak of 2. Look at the last 48 hours and the peak hour is 16:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Rust RP Test Server place?
The player-hours ranking for the last seven days puts Rust RP Test Server at #8,307, among the top 37% of all ranked servers.
Map and rules
How is Rust RP Test Server configured, and what rules apply?
The name of Rust RP Test Server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Connecting
How can you get onto Rust RP Test Server?
To connect, start Rust and enter client.connect 40.160.19.130:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.