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Rust Insights

Server profile

Rust Roleplayers

Online, with 0 of ? players on; ranked #7,965 of every public Rust server, the top 36%. It last wiped 20d ago.

Filed under vanillamoddedcarbon
Launch Rust and join Website
0/ ? players now
07-day averagepeak 2
#7,965ranktop 36%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days usual gap between real wipes
25% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
33% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC25d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC29d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC32d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average163/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On Rust Roleplayers, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 18 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 33% of its recent wipes. In the other cases, it dropped below half by day 1.

How often does Rust Roleplayers wipe, and on which day?

No next wipe can be predicted for Rust Roleplayers, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 20 days 14 hours have passed since its current world was created.

About the server

What does performance look like on Rust Roleplayers?

Average server fps over the last 48 hours was 60, with a floor of 60. Buildings, deployables and the rest took the entity count as high as 72,702. Memory use peaked at 3,075 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Rust Roleplayers currently run?

Running on Linux, Rust Roleplayers is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Rust Roleplayers stayed online, and is it up now?

Rust Roleplayers is currently reachable and online. About 4 days 12 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Rust Roleplayers run from?

No region is published by Rust Roleplayers. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 40.160.19.130:28015.

Server tags

How should you read the tags listed for Rust Roleplayers?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): It holds 0 slots; ts200 (Group limit): A team holds 200 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what Rust Roleplayers publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Rust Roleplayers?

Rust Roleplayers appears among the following Rust Insights lists: Modded Rust servers, explained and Rust roleplay servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

What does the population of Rust Roleplayers look like?

The current count for Rust Roleplayers is 0 players. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.

Where does Rust Roleplayers sit in the rankings?

Player hours over seven days put Rust Roleplayers at #7,965, within the top 36% of the ranked field.

Settings and rules

How is Rust Roleplayers configured, and what rules apply?

No gather rate appears in the name of Rust Roleplayers. Up to 200 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rust Roleplayers?

The game generates the map on Rust Roleplayers: procedural, size 3,200, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Join

How can you get onto Rust Roleplayers?

To connect, start Rust and enter client.connect 40.160.19.130:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://www.rustroleplayers.com.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode This server runs vanilla survival.
mp0
Max players It holds 0 slots.
ts200
Group limit A team holds 200 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.