Server profile
RustDev release-2 test (local only)
Offline, with 0 of 10 players on; ranked #15,125 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 38.64.19.109:28415 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:49 UTC17d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RustDev release-2 test (local only), what happens on wipe day?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
On what schedule does RustDev release-2 test (local only) wipe?
Its rhythm cannot be read yet: RustDev release-2 test (local only) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 17 days 20 hours ago.
About the server
Which Rust version is RustDev release-2 test (local only) on?
Running on Windows, RustDev release-2 test (local only) is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Has RustDev release-2 test (local only) stayed online, and is it up now?
Offline at the moment, RustDev release-2 test (local only) was last seen 13 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 11 October 2026.
Where does RustDev release-2 test (local only) run from?
A region is not published by RustDev release-2 test (local only). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 38.64.19.109:28415.
Lists and tags
What is meant by each tag on RustDev release-2 test (local only)?
These tags come from RustDev release-2 test (local only) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RustDev release-2 test (local only)?
These Rust Insights lists include RustDev release-2 test (local only): Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of RustDev release-2 test (local only) look like?
RustDev release-2 test (local only) was last seen 13 days 16 hours ago and is offline right now.
In the ranking of Rust servers, where does RustDev release-2 test (local only) place?
The player-hours ranking for the last seven days puts RustDev release-2 test (local only) at #15,125, among the top 70% of all ranked servers.
Rules and settings
How is RustDev release-2 test (local only) configured, and what rules apply?
The name of RustDev release-2 test (local only) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustDev release-2 test (local only)?
A procedural map, generated by the game, is what RustDev release-2 test (local only) runs.
How to join
How do you connect to RustDev release-2 test (local only)?
To connect, start Rust and enter client.connect 38.64.19.109:28415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.